Generate a proper End User License Agreement for your app, software, or SaaS in under 60 seconds. Covers licensing, restrictions, disclaimers, termination. Free forever.
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Your code, your design, your brand. A proper EULA makes clear that users get a license to use your software — not ownership. Without it, that line gets blurry fast.
iOS App Store, Google Play, web apps, desktop software — the generator tailors your EULA to where your product actually lives.
Something breaks. A user loses data. An update causes issues. Your EULA's warranty disclaimer and limitation of liability clauses are what stand between you and an angry email becoming an actual legal problem.
A EULA and a Terms of Service aren't the same thing. Here's what you're actually missing.
Most developers assume that a Terms of Service covers everything. It doesn't. A Terms of Service governs the relationship between your users and your web service — accounts, content, acceptable behavior, billing disputes. A EULA is specifically about the software itself. It establishes that users are getting a license to use your code, not buying a copy they own. That distinction matters more than most people realize.
Think about what happens when you buy a physical product. You own that thing. You can resell it, take it apart, lend it to a friend. Software doesn't work that way, legally speaking. But without a EULA, courts sometimes treat it like it does. Your EULA is what establishes the "you're licensing this, not purchasing it" framing that keeps you in control of what users can actually do with your product.
Apple's App Store review guidelines explicitly require apps to have an end user license agreement. Same with Google Play. If you don't provide a custom one, Apple applies their standard EULA — which is better than nothing, but doesn't contain anything specific to your app's restrictions, refund policies, or support terms. Your custom EULA gives you control over those specifics.
What happens without a EULA? Your software is subject to whatever intellectual property law applies in the jurisdiction of whoever downloaded it. That varies enormously. In some countries, users have broad rights to decompile software for interoperability purposes. In others, the rules favor developers more heavily. Without a EULA establishing your terms clearly, you're leaving those interpretations up to courts that have never heard of your app.
Let's talk about Steam for a second. Their user agreement is roughly 15,000 words. That's not because Valve's lawyers had nothing better to do on a Tuesday. It's because they've had disputes, lawsuits, regulatory actions, and edge cases over 20 years, and each one added a clause. Your EULA doesn't need to be 15,000 words. But you do need something. A few hundred words covering the core bases is infinitely better than zero words.
Here's the short version of what a EULA protects: your source code from being reverse-engineered, your brand assets from being misused, your business logic from being extracted and repackaged into a competitor's product, your liability if the software malfunctions, and your right to terminate access when someone violates your rules. None of that is covered by a generic privacy policy or a basic terms of service. You need the EULA specifically.
ToS governs your service relationship. A EULA governs the software license itself. Apps typically need both. The EULA covers what users can and cannot do with the code.
Both Apple and Google require a license agreement before they'll distribute your app. A custom EULA gives you far more control than the default boilerplate they apply otherwise.
Your algorithm, your data model, your UI design. Without a no-reverse-engineering clause in your EULA, competitors can legally pull apart your compiled app in many jurisdictions.
Every clause your app actually needs, explained in plain language.
Establishes the precise scope of the license — personal vs commercial, single user vs team, and whether the license is perpetual or subscription-based.
Explicitly prohibits reverse engineering, decompiling, redistribution, sublicensing, and reselling. This is the clause that stops competitors from legally dissecting your work.
Clearly states that all intellectual property in the software — code, design, trademarks, trade secrets — remains yours. Users get a license, not ownership.
States that the software is provided "as is" with no warranty of fitness for a particular purpose. This is standard in every commercial software product and limits your exposure significantly.
Caps what users can recover if something goes wrong — typically limited to the amount they paid for the software. Without this clause, you're exposed to potentially unlimited damages.
Describes how and when you can terminate the license — for EULA violations, non-payment, or policy breaches — and what happens to user data when that occurs.
If your software uses subscription billing, this section covers auto-renewal notices, cancellation windows, and refund policy for recurring charges — required in most jurisdictions.
Covers your right to push updates, change features, modify the EULA, and continue operating the service without needing individual user approval for each change.
Specifies which state or country's laws govern the agreement and where any disputes must be resolved. Without this, you might end up defending a claim in a jurisdiction you've never visited.
Provides official contact details for license inquiries, EULA questions, and support requests. Required by some app store distribution agreements.
Everything developers actually want to know about EULAs
You shouldn't pay monthly to own a document you wrote once.
| Feature | FreeTOS | EasyLegalDocs | Termly |
|---|---|---|---|
| Price | Free | $9–$29/mo | $14/mo |
| Download (PDF + HTML) | Free | Paid plan | Paid plan |
| Customization | AI-tailored | Template-based | Template-based |
| Platform-specific clauses | Yes | Limited | Limited |
| App Store ready | Yes | Yes | Yes |
| No watermarks | Yes | Paid plan | Paid plan |
Where exactly to put it depends on where your software lives.
It takes under 60 seconds. It's completely free. And it's the kind of thing you'll be very glad you did the one time someone actually tests your limits.
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